Unreal Engine Meetup Fukuoka

I showed my demo of modifying custom Metahuman MOCAP data inside Unreal Engine Sequencer. The character in the squencer is Ryoko, who will be the main character of my upcoming feature film Kinmokusei.

It was such an honor to be part of Unreal Engine Meetup in Fukuoka. I want to extend my thanks to the host @natsumikan Epic Games Japan, Studio DigitalPlus and the Engineer Cafe Fukuoka.

The energy in the room was heartfelt.

I showed demos of several cinematic Unreal Engine techniques such as modifying MOCAP animations in Sequencer, rendering realistic environments such as Yoyogi Station.

I showed modifying Landscape Material with Virtual Texturing. Thank you @スミオ for the photographs!

After my piece, Mr.Shinoyama from Epic Games Japan held extensive piece introducing new tech in Unreal Engine. His demo was one of the most engaging I have seen, everyone was sitting on edge of their seat!

We also got chance to see actual users projects and plans afterwards.

As a professional working in the industry, taking part of this kind of event is a must have experience every now and then.

Working in remote in CG industry we often get this invisible feeling of isolation, like we are struggling alone in the dark.

Meeting other users really helps. Actually, we can work together and ask questions of each other.

One of my personal long term goals is to connect Japanese Unreal Users accross Japan as well as introduce new and unexpected opportunities for working in real-time graphics.

The future has never seemed brigher. Lets connect!

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