Immersive Assets for Broadcast
Every asset is engineered for seamless performance across all platforms and production pipelines.
Aximmetry
We live and breathe Aximmetry. It’s at the core of our virtual production workflow, enabling us to build photorealistic environments, dynamic studio sets, and broadcast‑ready graphics with absolute precision.
VizRT
We work extensively with VizRT and in‑camera VFX pipelines to deliver environments and graphics that hold up under real broadcast conditions. Our team designs assets that integrate cleanly into VizRT’s real‑time engine, ensuring accurate keying, stable tracking, and consistent color across LED volumes, green‑screen stages, and hybrid setups.
Unreal Engine Superdesigners
We bring Unreal Engine into broadcasting with the precision and imagination of superdesigners — specialists who understand both the creative and technical demands of real‑time production.
Partnership with Mobeon
In Tokyo, Sonagraf has partnered with Mobeon, a leader in live and hybrid production, specializing in agile implementation of virtual production systems revolving around Aximmetry setups.
Together, we offer broadcasters a seamless bridge between narrative clarity and broadcast‑grade execution — a combination rarely found in a single team.



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