Our friends at volumetric video company Wild Capture just released stunning demo of their Unify Solver. We helped them to realize their vision for the demo with our custom substance fashion materials.

Volumetric video has been around for a while, but what Wild Capture is doing really shows it’s potential especially when capturing human performances. When we worked with their data we constantly felt stunning feeling that we are watching real humans, not rigged characters. They succeeded in capture all the subtle deformations of real human moving – the difference traditional a skinned avatars was jaw dropping. There was literally zero uncally valley.

Their Unify Solver allowed 90% size reduction with zero compression and automated 3D interaction. Using the demo dataset I was provided was smooth, I only needed to pick up a frame I liked from the simulation and then export it to our Substance 3D pipeline.

I really think their technology can make huge impact on digital fashion where human performance is crucial.

Purple woman's dress material created by SonaGraf in Substance 3D Designer and Painter

Here are some of the renders of the dress from Substance 3D Painter. We used UDIM workflow from Houdini that really helped us to drive the resolution for the whole garment higher.
Purple woman's dress material created by SonaGraf in Substance 3D Designer and Painter

The Substance materials we ended up using had intervowen metallic fibers in them that really drived the look and feel.

We create custom substance fashion materials. Contact us today.